World data storage format

During the change to a new way of storing world data in Update 39, Stonebrickstudios, the developer of cyubeVR revealed some details of how chunks and player settings are stored.

'' Note: This is not yet a complete documentation of the wold data format, but might grow over time. ''

World data location
All World data is stored in the User's local appdata: %LOCALAPPDATA%\CyubeVR\Saved\WorldData Usually located somewhere like: C:\Users\USERNAME\AppData\Local\CyubeVR\Saved\WorldData Every saved world will live in it's own folder named as displayed within the Game.

File types
Within the world folder there are four relevant filetypes:


 * .important As the name says: here the important metadata is saved. For example Player location, inventory and the mapping from Chunk-IDs to chunk world coordinates.
 * .sqlite Since Update 39 the .chunks and .chunkmon files are obsolete and the data of these files (one for each chunk) are now stored alltogether in one big sqlite database. The data format is exactly the same as in the former files.
 * .chunkmon (Deprecated) Here the Mesh objects (Freely placeable objects like chests, chairs, etc.) are stored - each Chunk containing said objects will have a .chunkmon file with the same ID
 * .chunks (Deprecated) Here the actual blocks of a single chunk are stored. The filename is an integer number representing the ID of the chunk (Deprecated)